Hi, I’m Kashif Shaikh, a final-year Game Design student who loves the way games can entertain, tell stories, release frustration, and just make you feel better after a long day.
I’d call myself a bit lazy, but I always get things done on time — just in smarter ways. I enjoy exploring new topics instead of sticking to one thing forever, which has helped me learn a lot along the way.
Pretty comfortable with Unity, I can write most of the code I need with a little AI help. Over the past year, I’ve also worked with Unreal Engine and gained solid experience in 3D modeling and texturing using Maya and Blender. I’ve experimented with AR and VR too, focusing mainly on interesting ideas and interactions.
What excites me most is working on concepts that feel interesting, even if I know I can’t finish them alone — like building an AI assistant similar to Jarvis or designing a game that teaches financial independence.
Creativity keeps me going, whether it’s digital or physical. My goal isn’t to make the most realistic or graphically advanced games — I want them to be fun, responsive, and deeply satisfying, where players truly feel in control.
My mind is always running with thoughts, day and night, and I can’t wait to bring some of them to life.
Level Design 50%
Gameplay Mechanics 50%
Narrative & Storytelling 80%
UI/UX Design 60%
3D Composition & Environment Design 85%
Blueprint Scripting (Unreal) 40%
Basic Programming (C#, Python, HTML) 70%
Creativity & Idea Generation 95%
Collaboration & Communication 90%
My first love. Started modeling simple things.
Made my first snake game. Learned logic and movement.
Created small 2D games with pygame. Got better at coding.
Made a broken spaceship simulator.
Finally got in Unity and followed CodeMonkey a lot.
Learned vector art and made icons, logos, and layouts for my game projects.
Designed 2D art, UI, and textures for my games.
Created smooth 2D animations and sprite cycles for gameplay.
Created clean edits and highlight videos for my game projects.
Built game-ready models with clean mesh flow, UVs, and animations.
Textured game assets with realistic materials and smart masks.
Sculpted fine details and baked normal maps for game assets.
Rendered models with good lighting and reflections.
Built terrains, auto materials, foliage, and explored Blueprints.
Designed game UI, menus, and user flows.
Built an educational app and a small AR game.
Learning to create immersive and interactive experiences.
I'm currently exploring the full process of game development — from concept to final build. I love experimenting with new ideas in Unity, learning about level design, gameplay mechanics, and player experience.
My goal is to join a game studio to work with a creative team, understand the full development pipeline, and grow as a Game Designer.
From story-driven adventures to sandbox worlds like Minecraft — gaming keeps my creativity alive.
I love experimenting with code — sometimes building tools, sometimes letting AI help me make cool stuff.
Long rides clear my head and spark new game ideas — nothing beats the mix of wind and thoughts.
Music is my escape. I enjoy exploring soundtracks and vibes that inspire world-building and mood in games.
Somehow kids just get along with me — maybe because I still enjoy fun the way they do!
I’m always open to new opportunities — whether it’s joining a game studio, collaborating on creative projects, or just talking about game ideas.