I m a final-year Game Design student who loves creating levels that feel natural to explore and rewarding to play. I focus on player flow, pacing, and using the environment to tell stories.
• Designed open world snowy village level with narrative focus and exploration loops.
• Created gameplay flow, environmental storytelling, and elemental cave layout with documentation.
• Designed multiple 2D platforming levels focused on challenge
and pacing.
• Implemented physics-based interactions and constraints for
dynamic gameplay.
• Modeled, UV unwrapped, and textured a detailed sports car
asset.
• Rigged and imported the car into Unreal Engine to create a
drivable setup.
• Modeled, UV unwrapped, and textured a stylized low-poly
character.
• Rigged the model and integrated Mixamo animations for
gameplay testing.
• Modeled, UV unwrapped, and textured a stylized low-poly
character.
• Rigged the model and integrated Mixamo animations for
gameplay testing.